SILPH//OS

Magnet Pull

Prevents steel opponents from fleeing or switching out.

Prevents Opponent from Fleeing or Switching
Mechanics

While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Overworld Effect
Metrics
Trigger
Switch-In
Introduced
Gen III
Roster
9Pokémon