SILPH//OS
Master Ball
standard-balls

Master Ball

The best BALL that catches a POKéMON without fail.

Ball Mechanics
Catch Rate×255

Guaranteed

Poké Ballmaster-ball
Detailed Effect

Used in battle : Catches a wild Pokémon without fail. If used in a trainer battle, nothing happens and the ball is lost.

Where to Find
AreaGameDetailsQtyFlags
Silph Co.
FireRedLeafGreen
Master Ball is the Silph president's thank-you after Giovanni's defeat, given in his 11F office 2 tiles west of the Secretary.×1
Lilycove City
Emerald
The Lottery Clerk, 1 tile east and 5 north of the entrance, gives a Master Ball daily if the all five digits of a ticket match an ID No.×1
RECURRING
Aqua Hideout
Emerald
B1F: A Master Ball sits in an item ball 8 tiles west and 1 north of the warp tile, beside a Nugget.×1
Lilycove City
RubySapphire
1F: the Lottery Clerk, 1 east and 5 north of the door, gives a Master Ball daily if all five ticket digits match a Pokémon's ID No.×1
RECURRING
Magma Hideout
Ruby
B1F: A Master Ball sits in an item ball 3 tiles east and 5 south of the entrance, beside two Electrode that look like items.×1
Aqua Hideout
Sapphire
B1F: a Master Ball sits in a Poké Ball 8 tiles west and 1 north of the entrance warp.×1
Silph Co.
RedBlueYellow
11F: The company President hands you a Master Ball, 5 tiles south of the north edge, once Giovanni is beaten.×1
New Bark Town
CrystalGoldSilver
Prof. Elm gives you a Master Ball once you hold the Rising Badge; he stands in his lab, 9 tiles straight north of the entrance.×1
Radio Tower
CrystalGoldSilver
Lucky Number Man, 5 tiles east and 1 north of the door, gives a Master Ball if an ID No. matches all 5 digits of his Friday draw.×1
RECURRING
Galactic HQ
Platinum
On 4F, Cyrus gives you a Master Ball after you beat him; he waits 5 tiles straight south of the warp panel to the Hall.×1
Jubilife TV
Platinum
The Lottery Corner clerk gives a Master Ball once a day if an ID No. in your party or boxes matches all 5 digits of today's number.×1
RECURRING
New Bark Town
HeartGoldSoulSilver
Lab 1F: Prof. Elm gives you a Master Ball in a scene on your first lab visit after Clair hands you the Rising Badge.×1
Galactic HQ
DiamondPearl
On 4F, Cyrus gives you the Master Ball once you beat him; he waits 6 tiles north of the doors the Galactic Key opens.×1
Jubilife TV
DiamondPearl
Once a day, the Lottery Corner clerk gives a Master Ball if a party or boxed Pokémon's ID No. matches all 5 digits of the day's draw.×1
RECURRING
Obtained from NPCGIFT
NPCAreaGameDescription
Silph Co. PresidentSilph Co.FireRedThe Silph president gives you the Master Ball for beating Giovanni, in his 11F office 7 tiles south and 2 east of the 10F stairs.
Silph Co. PresidentSilph Co.LeafGreenThe Silph president gives you the Master Ball for beating Giovanni, in his 11F office 7 tiles south and 2 east of the 10F stairs.
Lottery ClerkLilycove CityEmeraldThe Lottery Clerk at 1F gives a Master Ball daily if the all five digits of a ticket match an ID No.
Lottery ClerkLilycove CityRuby1F: the Lottery Clerk, 1 east and 5 north of the door, gives a Master Ball daily if all five ticket digits match a Pokémon's ID No.
Lottery ClerkLilycove CitySapphire1F: the Lottery Clerk, 1 east and 5 north of the door, gives a Master Ball daily if all five ticket digits match a Pokémon's ID No.
Silph Co. PresidentSilph Co.Red11F: The company President gives you a Master Ball, 5 tiles south of the north edge, once Giovanni is beaten.
Silph Co. PresidentSilph Co.Blue11F: The company President gives you a Master Ball, 5 tiles south of the north edge, once Giovanni is beaten.
Silph Co. PresidentSilph Co.Yellow11F: The company President gives you a Master Ball, 5 tiles south of the north edge, once Giovanni is beaten.
Prof. ElmNew Bark TownCrystalProf. Elm gives you a Master Ball once you hold the Rising Badge; he stands in his lab, 9 tiles straight north of the entrance.
Lucky Number ManRadio TowerCrystalLucky Number Man stands 5 tiles east and 1 north of the 1F door; he gives a Master Ball for a 5 digit ID match with his Friday draw.
Prof. ElmNew Bark TownGoldProf. Elm gives you a Master Ball once you hold the Rising Badge; he stands in his lab, 9 tiles straight north of the entrance.
Lucky Number ManRadio TowerGoldLucky Number Man stands 5 tiles east and 1 north of the 1F door; he gives a Master Ball for a 5 digit ID match with his Friday draw.
Prof. ElmNew Bark TownSilverProf. Elm gives you a Master Ball once you hold the Rising Badge; he stands in his lab, 9 tiles straight north of the entrance.
Lucky Number ManRadio TowerSilverLucky Number Man stands 5 tiles east and 1 north of the 1F door; he gives a Master Ball for a 5 digit ID match with his Friday draw.
CyrusGalactic HQPlatinumOn 4F, Cyrus hands you a Master Ball once you beat him; he stands 5 tiles straight south of the warp panel to the Hall.
Lottery Corner ClerkJubilife TVPlatinumThe Lottery Corner clerk gives a Master Ball once a day if an ID No. in your party or boxes matches all 5 digits of today's number.
Prof. ElmNew Bark TownHeartGold1F: Prof. Elm gives you the Master Ball in a scene the first time you enter his lab after earning the Rising Badge.
Prof. ElmNew Bark TownSoulSilver1F: Prof. Elm gives you the Master Ball in a scene the first time you enter his lab after earning the Rising Badge.
CyrusGalactic HQDiamondCyrus gives you the Master Ball for beating him on 4F; he waits 5 tiles east and 7 north of the stairs down to 3F.
Lottery Corner ClerkJubilife TVDiamondOnce a day, the Lottery Corner clerk gives a Master Ball if a party or boxed Pokémon's ID No. matches all 5 digits of the draw.
CyrusGalactic HQPearlCyrus gives you the Master Ball for beating him on 4F; he waits 5 tiles east and 7 north of the stairs down to 3F.
Lottery Corner ClerkJubilife TVPearlOnce a day, the Lottery Corner clerk gives a Master Ball if a party or boxed Pokémon's ID No. matches all 5 digits of the draw.