standard-balls
Master Ball
The best BALL that catches a POKéMON without fail.
Ball Mechanics
Catch Rate×255
Guaranteed
Poké Ballmaster-ball
Detailed Effect
Used in battle : Catches a wild Pokémon without fail. If used in a trainer battle, nothing happens and the ball is lost.
Where to Find
| Area | Game | Details | Qty | Flags |
|---|---|---|---|---|
| Silph Co. | FireRedLeafGreen | Master Ball is the Silph president's thank-you after Giovanni's defeat, given in his 11F office 2 tiles west of the Secretary. | ×1 | |
| Lilycove City | Emerald | The Lottery Clerk, 1 tile east and 5 north of the entrance, gives a Master Ball daily if the all five digits of a ticket match an ID No. | ×1 | RECURRING |
| Aqua Hideout | Emerald | B1F: A Master Ball sits in an item ball 8 tiles west and 1 north of the warp tile, beside a Nugget. | ×1 | |
| Lilycove City | RubySapphire | 1F: the Lottery Clerk, 1 east and 5 north of the door, gives a Master Ball daily if all five ticket digits match a Pokémon's ID No. | ×1 | RECURRING |
| Magma Hideout | Ruby | B1F: A Master Ball sits in an item ball 3 tiles east and 5 south of the entrance, beside two Electrode that look like items. | ×1 | |
| Aqua Hideout | Sapphire | B1F: a Master Ball sits in a Poké Ball 8 tiles west and 1 north of the entrance warp. | ×1 | |
| Silph Co. | RedBlueYellow | 11F: The company President hands you a Master Ball, 5 tiles south of the north edge, once Giovanni is beaten. | ×1 | |
| New Bark Town | CrystalGoldSilver | Prof. Elm gives you a Master Ball once you hold the Rising Badge; he stands in his lab, 9 tiles straight north of the entrance. | ×1 | |
| Radio Tower | CrystalGoldSilver | Lucky Number Man, 5 tiles east and 1 north of the door, gives a Master Ball if an ID No. matches all 5 digits of his Friday draw. | ×1 | RECURRING |
| Galactic HQ | Platinum | On 4F, Cyrus gives you a Master Ball after you beat him; he waits 5 tiles straight south of the warp panel to the Hall. | ×1 | |
| Jubilife TV | Platinum | The Lottery Corner clerk gives a Master Ball once a day if an ID No. in your party or boxes matches all 5 digits of today's number. | ×1 | RECURRING |
| New Bark Town | HeartGoldSoulSilver | Lab 1F: Prof. Elm gives you a Master Ball in a scene on your first lab visit after Clair hands you the Rising Badge. | ×1 | |
| Galactic HQ | DiamondPearl | On 4F, Cyrus gives you the Master Ball once you beat him; he waits 6 tiles north of the doors the Galactic Key opens. | ×1 | |
| Jubilife TV | DiamondPearl | Once a day, the Lottery Corner clerk gives a Master Ball if a party or boxed Pokémon's ID No. matches all 5 digits of the day's draw. | ×1 | RECURRING |
Obtained from NPCGIFT
| NPC | Area | Game | Description |
|---|---|---|---|
| Silph Co. President | Silph Co. | FireRed | The Silph president gives you the Master Ball for beating Giovanni, in his 11F office 7 tiles south and 2 east of the 10F stairs. |
| Silph Co. President | Silph Co. | LeafGreen | The Silph president gives you the Master Ball for beating Giovanni, in his 11F office 7 tiles south and 2 east of the 10F stairs. |
| Lottery Clerk | Lilycove City | Emerald | The Lottery Clerk at 1F gives a Master Ball daily if the all five digits of a ticket match an ID No. |
| Lottery Clerk | Lilycove City | Ruby | 1F: the Lottery Clerk, 1 east and 5 north of the door, gives a Master Ball daily if all five ticket digits match a Pokémon's ID No. |
| Lottery Clerk | Lilycove City | Sapphire | 1F: the Lottery Clerk, 1 east and 5 north of the door, gives a Master Ball daily if all five ticket digits match a Pokémon's ID No. |
| Silph Co. President | Silph Co. | Red | 11F: The company President gives you a Master Ball, 5 tiles south of the north edge, once Giovanni is beaten. |
| Silph Co. President | Silph Co. | Blue | 11F: The company President gives you a Master Ball, 5 tiles south of the north edge, once Giovanni is beaten. |
| Silph Co. President | Silph Co. | Yellow | 11F: The company President gives you a Master Ball, 5 tiles south of the north edge, once Giovanni is beaten. |
| Prof. Elm | New Bark Town | Crystal | Prof. Elm gives you a Master Ball once you hold the Rising Badge; he stands in his lab, 9 tiles straight north of the entrance. |
| Lucky Number Man | Radio Tower | Crystal | Lucky Number Man stands 5 tiles east and 1 north of the 1F door; he gives a Master Ball for a 5 digit ID match with his Friday draw. |
| Prof. Elm | New Bark Town | Gold | Prof. Elm gives you a Master Ball once you hold the Rising Badge; he stands in his lab, 9 tiles straight north of the entrance. |
| Lucky Number Man | Radio Tower | Gold | Lucky Number Man stands 5 tiles east and 1 north of the 1F door; he gives a Master Ball for a 5 digit ID match with his Friday draw. |
| Prof. Elm | New Bark Town | Silver | Prof. Elm gives you a Master Ball once you hold the Rising Badge; he stands in his lab, 9 tiles straight north of the entrance. |
| Lucky Number Man | Radio Tower | Silver | Lucky Number Man stands 5 tiles east and 1 north of the 1F door; he gives a Master Ball for a 5 digit ID match with his Friday draw. |
| Cyrus | Galactic HQ | Platinum | On 4F, Cyrus hands you a Master Ball once you beat him; he stands 5 tiles straight south of the warp panel to the Hall. |
| Lottery Corner Clerk | Jubilife TV | Platinum | The Lottery Corner clerk gives a Master Ball once a day if an ID No. in your party or boxes matches all 5 digits of today's number. |
| Prof. Elm | New Bark Town | HeartGold | 1F: Prof. Elm gives you the Master Ball in a scene the first time you enter his lab after earning the Rising Badge. |
| Prof. Elm | New Bark Town | SoulSilver | 1F: Prof. Elm gives you the Master Ball in a scene the first time you enter his lab after earning the Rising Badge. |
| Cyrus | Galactic HQ | Diamond | Cyrus gives you the Master Ball for beating him on 4F; he waits 5 tiles east and 7 north of the stairs down to 3F. |
| Lottery Corner Clerk | Jubilife TV | Diamond | Once a day, the Lottery Corner clerk gives a Master Ball if a party or boxed Pokémon's ID No. matches all 5 digits of the draw. |
| Cyrus | Galactic HQ | Pearl | Cyrus gives you the Master Ball for beating him on 4F; he waits 5 tiles east and 7 north of the stairs down to 3F. |
| Lottery Corner Clerk | Jubilife TV | Pearl | Once a day, the Lottery Corner clerk gives a Master Ball if a party or boxed Pokémon's ID No. matches all 5 digits of the draw. |