SILPH//OS

Status Conditions

// REFERENCE

9 conditions indexed  ·  6 persistent  ·  3 volatile

Persistent
6 CONDITIONS

Badly Poisoned

LETHAL

The Pokémon is badly poisoned. It loses increasing HP each turn (1/16, 2/16, 3/16, ...). Damage resets when switching out.

Dmg/Turn1/16 HP
● PERSISTENTBAD-POISON

Burn

THERMAL

The Pokémon is burned. It loses 1/8 of its max HP at the end of each turn (1/16 before Gen 7), and its Attack stat is halved.

StatATTACK
Mult×0.5
Dmg/Turn1/16 HP

CHANGELOG

  • ›Damage per turn increased from 1/16 to 1/8 max HP starting Gen VII.
  • ›Attack penalty has applied since Gen I.
● PERSISTENTBURN

Freeze

CRYO

The Pokémon is frozen solid. It cannot act. There is a 20% chance to thaw each turn. Certain moves also thaw the user.

Skip Turn80%

CHANGELOG

  • ›In Gen I, Freeze had no natural thaw chance and was effectively permanent until hit by a thawing move.
  • ›Gen II introduced a per-turn thaw chance (20%). Fire-type moves thaw the target from Gen V onward.
● PERSISTENTFREEZE

Paralysis

NEURAL

The Pokémon is paralyzed. It has a 25% chance of being unable to move each turn, and its Speed stat is reduced by 75% (25% before Gen 7).

StatSPEED
Mult×0.25
Skip Turn25%

CHANGELOG

  • ›Before Gen VII, Speed was reduced to 25% of normal (×0.25, a 75% reduction).
  • ›From Gen VII onward, Speed is reduced to 50% of normal (×0.5), making the penalty less severe.
  • ›Chance to be fully paralyzed changed from 25% to 0% in competitive formats; game mechanics still apply.
● PERSISTENTPARALYSIS

Poison

TOXIC

The Pokémon is poisoned. It loses 1/8 of its max HP at the end of each turn.

Dmg/Turn1/8 HP

CHANGELOG

  • ›In Gen I, Poison damage outside battle could knock out the player. From Gen II, HP stops at 1 HP.
● PERSISTENTPOISON

Sleep

SEDATIVE

The Pokémon is asleep for 1–3 turns. It cannot act except to use Snore or Sleep Talk.

Skip Turn100%

CHANGELOG

  • ›Sleep lasted 1–7 turns in Gen I–III. Reduced to 1–3 turns from Gen V onward.
  • ›In Gen I, switching out a sleeping Pokémon reset its sleep counter.
● PERSISTENTSLEEP
Volatile
3 CONDITIONS

Confusion

PSYCHIC

The Pokémon is confused for 1–4 turns. Each turn there is a 50% chance it hits itself for typeless damage (40 base power) instead of acting.

Skip Turn50%

CHANGELOG

  • ›Confusion self-damage was based on a fixed 40 base-power typeless move in Gen I–VI.
  • ›From Gen VII, confusion self-damage uses a separate damage formula (roughly halved effective power).
◌ VOLATILECONFUSION

Flinch

STUN

The Pokémon flinches and cannot act this turn. Only occurs if the Pokémon has not yet acted this turn.

Skip Turn100%
◌ VOLATILEFLINCH

Infatuation

CHARM

The Pokémon is infatuated. It has a 50% chance of being unable to act each turn. Only affects Pokémon of the opposite gender.

Skip Turn50%
◌ VOLATILEINFATUATION