SILPH//OS

Route 110

Hoenn · Emerald

Item balls9

Puzzle 8: Bead Mail sits in an item ball 1 tile south and 11 west of the door leading to the end room.

Puzzle 6: Glitter Mail sits in an item ball 10 tiles straight east of the entrance door.

Puzzle 2: Harbor Mail sits in an item ball 8 tiles north and 2 east of the entrance door.

Puzzle 4: Mech Mail sits in an item ball 4 tiles south and 11 west of the door leading to the end room.

Puzzle 1: Orange Mail sits in an item ball 3 tiles south and 4 west of the door leading to the end room.

Puzzle 3: Shadow Mail sits in an item ball 1 tile south and 9 west of the door leading to the end room.

Puzzle 7: Tropic Mail sits in an item ball 1 tile north and 1 east of the room's door.

Puzzle 2: Wave Mail sits in an item ball 4 tiles north and 7 east of the entrance door.

Puzzle 3: Wood Mail sits in an item ball 1 tile south and 12 west of the door leading to the end room.

Hidden items1

Trick House End: A hidden Nugget lies 4 tiles south and 2 east of the corridor door; use the Itemfinder.

Gifts9

Trick House End: Post-game, pick the Blue Tent for puzzle 8, or the entrance Mechadoll offers it next visit if your decoration PC is full.

Trick House End: The Trick Master hands over a Hard Stone for puzzle 3, or he gives it at the entrance next visit if your bag is full.

Trick House End: The Trick Master hands over a Magnet for puzzle 6, or he gives it at the entrance next visit if your bag is full.

Trick House End: The Trick Master hands over a PP Max for puzzle 7, or he gives it at the entrance next visit if your bag is full.

Trick House End: The Trick Master hands over a Rare Candy for puzzle 1, or he gives it at the entrance next visit if your bag is full.

Trick House End: Post-game, pick the Red Tent for puzzle 8, or the entrance Mechadoll offers it next visit if your decoration PC is full.

Trick House End: The Trick Master hands over a Smoke Ball for puzzle 4, or he gives it at the entrance next visit if your bag is full.

Trick House End: The Trick Master hands over a Timer Ball for puzzle 2, or he gives it at the entrance next visit if your bag is full.

Trick House End: The Trick Master hands over a TM12 for puzzle 5, or he gives it at the entrance next visit if your bag is full.