SILPH//OS

Safari Zone

Johto · SoulSilver

Walk
PokémonTypeLevelsHeldConditionMorn4–10Day10–20Night20–4
Normal
15–17——30%30%—
DarkFlying
15–17——10%10%30%
BugGrass
15–17—30%30%—
Normal
15–17—30%30%30%
Psychic
15–17————20%
Psychic
16–17————20%
Walk · special
PokémonTypeLevelsHeldWhenMorn4–10Day10–20Night20–4
BugGrass
41
Plains objects 3+
10%10%10%
Normal
42
Plains objects 5+
10%10%10%
Electric
47—
Plains objects 10+
10%10%10%
Psychic
37—
Forest objects 5+
——10%
DarkFlying
37—
Forest objects 5+
10%10%—
GrassPoison
46—
Forest objects 8+
10%10%10%
Psychic
46–47
Forest objects 15+
10%10%10%
Dragon
44–45
Forest objects 35+Peak objects 56+
10%10%10%
Electric
42—
Peak objects 10+
10%10%10%
Ghost
38
Peak objects 28+
10%10%10%
Water
44
Water objects 10+
10%10%10%
Badge colours: how the Pokémon appears
Surf
PokémonTypeLevelsHeldConditionRate
Water
15–17——60%
Water
15–17——40%
Surf · special
PokémonTypeLevelsHeldWhenChance
Water
42—
Water objects 4+
10%
DarkFlying
47—
Water objects 10+
10%
Ghost
48
Water objects 35+
10%
Badge colours: how the Pokémon appears
Old rod
PokémonTypeLevelsHeldConditionRate
Water
12–15——100%
Old rod · special
PokémonTypeLevelsHeldWhenChance
Water
17—
Water objects 2+
10%
Water
17—
Water objects 3+
10%
Badge colours: how the Pokémon appears
Good rod
PokémonTypeLevelsHeldConditionRate
Water
22–24——40%
Water
22–24——40%
Water
24–25——20%
Good rod · special
PokémonTypeLevelsHeldWhenChance
Water
27—
Water objects 6+
10%
Dragon
29
Water objects 10+
10%
Badge colours: how the Pokémon appears
Super rod
PokémonTypeLevelsHeldConditionRate
Water
35–37——40%
Water
35–37——40%
Dragon
36–37—20%
Super rod · special
PokémonTypeLevelsHeldWhenChance
Dragon
42
Water objects 15+
10%
Dragon
45
Water objects 20+
10%
Badge colours: how the Pokémon appears